Slang
General terminology
Link — neural/skin interface. Verb: to link (connect), Adj: linked (active).
Hard link: tethered via cable; Softlink: over local mesh.
Cold link: powered, idle; Hot link: actively syncing.
Sync — can have multiple meanings, depending on usage:
(1) noun - a shared mental state; a “sync” is subjective and dynamic; the shared subjective state of two or more participants.
(2) verb - to synchronize with one or more people via a link and hub setup.
(3) noun - informal short-form for "sync raves" generally.
Hive: the crowd-as-one while synced.
Basin: a mental and emotional resting state a hive settles into.
Conduit — a highly-capable link user (sometimes “driver”).
Sync-jockey (SJ): conduit who can guide a sync (not always a performer).
Choir: small group of conduits working in unison or in rotation.
Waves — the patterns and swells the crowd rides (timing + impressions + affect).
Soft-lock: a standing wave drawing minds together (intimacy, distance collapse).
Hard-lock: a vortex caused by shared high-affect in the sync (panic, rage).
Hard-clip: when affect hits the ceiling (can be caused by inner or outer influence).
Latent Space — the abstract space that connected minds unfold into, containing the sync, the grid, and any sandboxed signals.
Grid — the technical elements in the latent space including the hub, the vine, and other active endpoints and their connected systems.
Tempo Health — room stability. “Keep the pocket wide” = make space for emotion.
Pocket — local subjective room around you (can be widened/narrowed).
Crest — the thin place in the wave where things pinch or shove if not smoothed.
Seam — openings in the latent space where people can drop-in, or ghosts can slide through the waves (can form naturally or intentionally by skilled conduits).
Residual — after-images/sensory echoes from deep sync; also intel source.
Vine — venue’s utility backbone, heavily filtered (power/comms/control).
Endpoint — access nodes, used on the sync hub, terminals, and on the vine.
Spoof endpoints: fake endpoints; Trap endpoints: stun/trace on touch.
Bypass — hardcode to bypass specific modules or filters.
Parachute — soft failover modules that can reduce load on a decohering sync.
Flip — switching clocks/trees (e.g., to auxiliary timing, alternative modules, etc).
Clock — module common to sync raves and hives to coordinate neural activity.
Phase — secondary clocks that produce more layers or waves.
Mesh — public/semipublic network where devices/links handshake for access.
Ghost — someone tapped into the sync but resisting connection (shy or nefarious).
Witness ≠ rider — ethic: observe/log, do not steer the room.
Role taxonomy (who does what)
Artist (front) — performer (sometimes also serves as sync jockey).
Sync-Jockey (pit) — runs rig/hub; flips clocks; guards thresholds.
Heads — experienced sync goers who help steer the vibe.
Wrangler — tech lead, manages the vine
Promoter/Handler — brings out the crowd, shepherds scene, artists, and optics
Liaison (Graybands) — local security fixers between gangs/venue/authorities.
Bouncer (Door) — enforces entry, scans for weapons and contraband, reads vibes.
Runner — fetches chems/gear/messages; often the rumor hose.
Witness — third-party QA/observer typically adhering to the witness ethic.
Backer — money/gear/agenda, often using sync raves as a front or draw.
Tech stack (from head to house)
Personal Link: from skull-jacks and skin-patches to temporary adhesive links, rated for:
Sense (receive), Connect (two-way passive), Drive (push); most folks carry links that can sense and connect; conduits use all three.
Hub: illegally modded router for synchronizing link users.
Filter stack: specialized filter modules scrub spikes/echo;
Shield: blocks electromagnetic interference.
Clock tree: master timing, usually pre-tuned; Aux clocks: secondary tree, typically used for changeovers, vibe intervention, or creative effect.
Rig: sync jockey's kit, includes endpoint map, wave visualizer, fail-safes, and aux clocks.
Tags/Passes/Armbands: typically used for identifying staff, crew, artists, etc
Tokens/Keys: mediate access to secure areas, gear, and the vine.
Move grammar
Hold the wave (stabilize crests, structure interference).
Break the wave (disrupt basins or locks, create interference, flatten the wave).
Work the beat (nudge clock timing/managing the cadence).
Read the room (observe; identify key players, dynamics, sights, sounds, and risks).
Engage bypass (requires access token for a hardcode bypass module installed between the hub and the vine; can be used to gain deeper access to connected minds or the vine).
Touch the wave (sense the hub and find a seam for safe drop-in).
Sandbox (shunt a mental or digital into a harmless loop, and away from the hive).
Economy (what changes hands)
Merch: apparel, fabric tags, artist datasticks, legit or makeshift temporary "soft" links.
Drugs: Benders, Manna-derived pills and vials, Touch, Mentle, weed, alcohol
Contraband: black market hardcode and datasticks, stolen goods, Old World salvage.
Deals: services from dealers, operators, wallrunners, gangs, syndicates, companions.
Access: early-door, side-stage, perms for various roles or sections.
Sync Data: guestlist, telemetry, residual signatures, failure logs (pulled by ghosts).
Favors: “X owes you (1)” as real currency.
Protection: gangs or syndicates can offer security (some are even good for it).
Cheat sheet: “talk like you belong”
“Pocket’s clean but the seam’s getting deep.”
“Flip was tidy; the clock is immaculate.”
“Hold the wave.”
“Don’t be clever...” (Gray Zone proverb)
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